Red Engine School of Design invited 35 of the entertainment industry's best artists to showcase their latest and greatest. I was not on the list but bribed my way in ;) If you're in LA, come on by and check it out. July 16th, 8pm. Address above.
Recent Artwork
Cover Illustration for 'Dancing with Bears' novel, written by Michael Swanwick, art directed by the amazingly talented David Palumbo and published by NightShade Books.
Projects Highlights
Here's a list of most current projects I have worked on and feel are worth mentioning. The list is a few months behind as the current-current projects are still top secret. shhhhhhh :)












Transformers 3
> film
Pre-production concept art
client: Bay Films / Paramount
director: Michael Bay production designer: Nigel Phelps
> watch trailer
Thor
> film
Vfx concept art
director: Kenneth Branagh
> watch trailer
SuckerPunch
> film
Vfx concept art
client: Pixomondo
director: Zack Snyder supervisor: Rainer Gombos
> watch trailer
Tron Legacy
> film
Look development
client: Digital Domain
director: Joe Kosinski
supervisor: Eric barba
> watch trailer
Gnomon School of Visual Arts
> environment design class
Instructor
client: Gnomon Inc.
director: Kristin Bierschbach
> course description
Eclipse Phase: Sunward & Crashgate
> role playing game
Lead Illustrator
client: Catlyst Game Labs
director: Brent Evans
Raveonettes
> music video
Matte Painter
client: Blind
director: Chris Do
> play video
> making of
Disney Small World
> commercial
Matte Painter
client: Psyop
director: Todd Muller supervisor: David Chontos
> play video
Mass Effect 2
> commercial
Concept Artist
client: Blur
director: Tim Miller
> play video
Dragons Age: Origins
> commercial
Matte Painter
client: Blur
director: Tim Miller
> play video
Dante's Inferno
> game cinematic
Concept / Texture Artist & Color Keys
client: Blur
director: Tim Miller
> play video
Published Works
A few of my pieces have made into books, art compilations and magazine articles. I also got to do some comic book covers, something I've been wanting to do more. Below is a selection of published works and articles.











Dancing with Bears
> cover art
author: Michael Swanwick
publisher: NightShade Books
Sucker Punch: The Art of The Film
> interior art
publisher: Titan Books
IDN Extra 02: Neo York
> interior art & article
publisher: IDN
Dungeons & Dragons Open Grave
> interiort art
publisher: Wizard of The Coast
Eclipse Phase Role Playing Games
> interiort art
publisher: Catalyst Game Labs
Shrapnel Graphic Novel Vol.1 & 5
> cover art
publisher: Radical Comics
Spectrum Vol.14, 15 & 16
> interior art
publisher: Underwood Press
Expose Vol.4 & 6
Exotique Vol.2 & 3
D'Artiste Vol.2
> interior art
publisher: Ballistic Publishing
The Art Of Midway
> interior art & article
publisher: Design Studio Press
2D Artist Magazine
> tutorial
publisher: 3D Total
Imagine FX Magazine
> article
publisher: Future Publishing Lmtd
Concept Art
What I do for a living (for the most part). A few selected samples below.
Illustration
Although often mistaken for Concept Art, there's a fine line between the Production Art and Illustration. Here are a few selected samples. Among them you'll find book covers, graphic novel pinups, role play game art and a few personal pieces.
Photography
By no means I call myself a professional photographer, but I like to travel carrying a semi-pro camera and am pretty trigger happy. These photographs are a great source of reference and inspiration. I use them day in day out when creating matte paintings and photo-realistic concept illustrations.
About me: Bruno Werneck
I've been using the same bio for years. I hope you don't mind it was written in third person...
Born and raised in Rio de Janeiro, Brazil, Bruno has been playing with markers and crayons since little. He was given a scholarship in 1997 to study at the School of the Art Institute of Chicago. While originally a graphic design major, he ultimately gravitated towards Traditional Animation, receiving his degree from Columbia College Chicago in 2002. Professionally, Bruno has done everything from print design to working on animated TV commercials to concepting for video games, theme parks and film. Currently, he owns a small company in Los Angeles; Filmpaint Inc., entrusted with the foremost task of bringing visions to life.



Above you see a few pictures of my workspace, my cat Linda and me; being exposed to gamma rays at a trendy frozen yougurt parlor, peacefully turning into Incredible Hulk.
if you're from the press, click here to download a high-res bio picture (black & white)
About my company: Filmpaint
Independently owned and conveniently located in West Los Angeles, Filmpaint is committed to bringing your visions to life. With the perfect blend of artistry, professionalism, versatility and “out of the box thinking,” our mission is to exceed your creative expectations. Here at Filmpaint, we understand Film, Advertising, TV, Animation, Comics & Video Games are all connected by a single visual thread. We thrive on creating digital artwork that translates seamlessly across all media platforms.
For more information visit the official site by clicking on the link below:
Client List
Here I go name-droping again ;) direct clients / indirect clients. There are several others, but here are the ones that come to mind:
> film
Digital Domain / Disney Features
Paramount Pictures / Bay Films
Pixomondo / ILM
Wigram Productions / Warner Bros
Chuck Russel Productions
> advertising
Psyops / Disney Parks
Zoic Studio / Fox
Bl:nd
Freestyle Collective
Paranoid BR
Calabash / General Mills
> games / interactive
Blur / EA
Pixomondo / LucasArts
Midway Games
Juxt Interactive / Cisco
WMS Gaming
> theme park design
FTH / Marvel
> books / graphic novels / periodicals
Wizard of The Coast / Hasbro
NightShade Books
Archangel Studios
Radical Studio
3D Total
Links
Check out these amazing artists /talented individuals. People I had the pleasure and honor to work with. I'm sure I'm forgetting someone, but here a few links:
> artists and friends



